Author: Calvin Ly [giodesigns.com]


Critical Analysis Report

Introduction
Technology is a constantly growing and changing facet of the 21st century, and within the field of education, it is an important aspect that has nearly a fifty-year history (Roblyer, 2003). Although classroom resources and technology have changed over time, there are still issues that need to be resolved. One enduring issue is the challenge of implementing computer technology in classrooms, and the effects that its use has on both students and teachers. Computers have the inherent ability to create or to significantly contribute to an optimal learning environment. With appropriate implementation, computer technology can be instrumental in fostering environments that promote active learning, stimulate interest, and support the strengths of diverse students.

Marsh (1993) stresses that “simply placing computers in classrooms without a plan or strategy will not be productive in most settings,” because several factors must be taken into account before such a move will be successful. For example, decisions must be made about the skills teachers are expected to have, the skills that students should learn, and who will teach those skills. Are computers adequately distributed to middle and high schools? What kind of software and hardware should be equipped? Are computers even equipped with Internet access? These questions raise a lot of concern for people in the education community. According to the National Center for Education Statistics (NCES), in 1999, 25 percent of secondary school teachers reported having no computers available in the classroom, 40 percent reported having one computer in the classroom, 20 percent reported having two to five computers, and 10 percent reported having more than five computers and 5 percent had none (NCES, 1999). Although the majority of teachers have at least one computer in the classroom, that does not necessary mean they actually use it. Some teachers might not have the skills or experience to use a computer or sometimes simply do not have adequate educational software programs.

The computer is a tool that should be used by both teachers and students. However, some educators have reservations that technology, especially computer technology, has the ability to change and perhaps undermine traditional teacher roles. Technology changes the way work is accomplished in most settings and, in the classroom, it could strike at a teacher’s basic autonomy. On the other hand, it can also be used as a tool to make teaching easier, more efficient and useful.

Factors That Affect Computer Use in High Schools
According to Roblyer (2003) the advent of computers in the 1950s and its use in the business industry and the military created a new view of educational technology as educators began to recognize the instructional potential of computers. By the early 1980s, the software publishing movement began to emerge and school districts began trying to develop committees whose aims were to aid in selecting courseware. Teachers began to become acquainted with computers and software and, by 1985, “computer literacy skills began to appear in required curricula around the country” (Roblyer, 2003, p.9). By the early 1990s schools began to set up networked systems and connect to the Internet, and since that time, computer use has expanded to encompass other classroom activities (Roblyer, 2003).

In American high schools, there are numerous factors that tend to affect computer use in classrooms. The mere existence of new technology often does not guarantee its use, simply because most teachers and schools operate according to historically grounded social and culture traditions (Becker, 1998). Many teachers are not comfortable with just picking up new technology, using it skillfully, and integrating it into regular classroom use. Teachers’ skills in using computers also impact how they use computers, the types of assignments they give to students and the integration of computers into the daily classroom curriculum. Teachers who are more familiar with technology will be more likely to offer relevant assignments to their students (Becker, Ravitz & Wong, 1999).

Market Data Retrieval (MDR) reported that although 23 percent of all of their teachers use computers daily, almost 22 percent of schools report that none of their teachers use computers daily for instructional purposes. Further, only 7 percent of schools reported that the majority of their teachers are at an advanced skill level (able to integrate technology use into the curriculum). Nearly 38 percent of schools classified the majority of their teachers as beginners, and 43 percent at an intermediate skill level (Market Data Retrieval, 1998). As computers become more available in classrooms, teachers must now be technically competent in presenting materials to the classroom and be able to provide activities and work related assignments using the computer. Otherwise, all the money spent on computers will be pointless.

Funds and the availability of computers are often the main hindrance to computer use in schools. In 1996, U.S. public schools possessed 5.8 million computers or roughly one computer for every nine students. This figure also represents the “cumulative investment over 13 years (the school “life time” of an average student) of no more than $150 per pupil” (Becker, 1998). By 1998, 93 percent of teachers in grades 4 – 12 were using computers as part of their professional lives, using them for preparing handouts, lessons, and recording student grades, among other tasks (Becker, et al., 1999). Information from the NCES website indicated that by the year 2000, the average public school contained 110 computers and 98 percent of schools had access to the Internet (NCES, 1998). However, knowing these numbers does not tell us if the computers are enough, how and if they are being utilized, and if they adequately meet the demands.

Technology in High School Classrooms
Unfortunately, schools still often do not have enough funds to provide adequate access and interaction for students. As technology speeds up, schools find it increasingly difficult to keep up and to acquire the newer, faster, more complex machines and technology. As of 1998, Becker noted that fewer than 10 percent of computers in public schools were equipped with a CD-ROM that has the capability of containing entire encyclopedias and large collections of multimedia content. In fact, most technologies are not present in sufficient quantities to significantly and frequently have an effect on students’ school experiences (Becker, 1998).

Adequate amounts of software become crucial for computers in an educational setting. The most widely used software appears to be word processing (Morse, 1991). According to NCSE reports on secondary schools, the operating system/platform that was most frequently used in instructional computers was Windows 98 (49 percent). Windows 2000 or NT was second with 19 percent, Windows 95 was third with 18 percent and Mac OS 7.6 or greater was fourth with 14 percent. These operating systems will affect the types of software that are purchased. With the incompatibility of different operating systems (PC and Macintosh), educational institutions will have to plan wisely before purchasing software applications.

The location of computers in school settings is pivotal, because if a sufficient number of computers are available within the classroom, then teachers find it easier to combine usage with lessons and class work. Becker, Ravitz, and Wong (1999) found that computers placed in central locations outside the classroom (like computer labs) were less frequently used by teachers because their locations inherently hindered integration of computer use into classroom instruction. Soloway, Becker, Norris, and Topp (2000) discovered that teachers with five or more classroom computers used them on a more regular basis than teachers who had fewer computers.

The lack of technical expertise and training also hindered more extensive computer use by teachers. Personnel training is often expensive, but lack of training and technical support in school districts makes it difficult for teachers to seamlessly integrate computer use into their teaching (Clark, 2000). If teachers felt inadequately prepared to use technology in their classrooms, they were less likely to use it, therefore teachers need training programs designed to improve their technology skills. Clark’s (2000) study concluded that training was very important in the implementation of any new technology. That same study also indicated that teachers were willing to use technology in their classrooms but felt anxious about it. “In many instances, teachers’ attitudes toward technology do influence their use of technology,” (Clark, 2000, p. 4) and positive attitudes often propel increased use.

Use of Computers in the Classroom
Teachers use computers for various tasks, often depending on their skill levels and their individual needs. Teachers find that computer technology is useful for administrative tasks, for computer gradebooks, computerized lesson plans, and routine tasks. They are able to create charts, posters, promotional tools, and databases that aid in teaching (Clark, 2000). A high percentage of teachers use computers for preparing class notes, exams, keeping grades, and other administrative tasks; very few use computers for actual teaching (Cuban, 1999).

Computers also are used to gather data in order to put students in correct levels, such as reading programs. These programs help analyze student data and determine student progress while pinpointing strengths and weaknesses. Computers allow individualized learning and allow more creative teaching (Clark, 2000).

Many teachers also attempt to use computers in math and science, incorporating them into subject areas and activities. Math, computer, and business teachers often use programs that aid in mastering skills learned in class. Social studies and English teachers are more interested in having students express themselves in writing and may have students engage more in written activities. Teachers who are interested in having students find information and ideas are more likely to use CD-ROM reference software (such as encyclopedias) the World Wide Web and other information retrieval programs (Becker, Ravitz & Wong, 1999).

The most common objective for computer use beyond “learning computer skills” was for finding out about ideas and information. Other objectives teachers had for having students use computers were to improve writing, to present information to an audience, and for communicating with others. Teachers also use general office applications, web browsers, and several math and vocational educational tutorials (Becker, et al., 1999). Few teachers make use of more analytic project oriented software and rarely on a frequent basis.

Fifty percent of teachers in Becker et al.’s (1999) study had their students doing word processing activities. Thirty-six percent used CD-ROM software and roughly 30 percent used the World Wide Web (Becker et al., 1999). Cuban (1999) found that 71 percent of American teachers assigned “computer work” to students at least occasionally. Word processing is probably the major activity in secondary school computer education classes. The most common student activities on computers, besides word processing have been basic skills, drills, and instructional games. Computer time for students in class is often spent learning to type and use word processing programs and not necessarily for improving skills in any particular subjects. Computer time is linked to skill instruction in areas such as basic arithmetic and language skills in addition to computer applications (Becker, 1998). Educational software is also used for practicing and reviewing skills, while the Internet is used for searches and e-mail (Cuban, 1999).

As technology continues to increase, more jobs are requiring students to become more computer literate. It is becoming more important than ever for students to have access to computers. Only a few states have taken the initiative on improving their technology facilities. One example, the state of Tennessee, has significantly improved their facilities by providing computer networking in schools. In fact, by the end of the 1996/97school year, Tennessee’s elementary and middle schools had the country’s largest statewide computer network with physical connections to more than 15,000 computers, or an average of about 10 per school. In 2002, the state of Maine also has taken the initiative by enriching students and teachers with notebook computers. Maine’s department of education just signed a four-year, $37.2 million contract with Apple to supply the technology, training, and support to Maine’s initiative in which will equip all the State’s 7th and 8th grade students and teachers with one-to-one access to wireless notebook computers and the Internet. The improvements of these states hopefully will encourage other states to improve their technology facilities as well.

While the Internet is one of the fastest growing technologies today, the question still remains regarding whether middle and high schools are benefiting from this intervention. According to NCES, it is estimated that roughly 99.5 percent of all secondary schools are equipped with Internet access (NCES, 2001). While some people might see this statistic as a success, other factors often can be overlooked. Although the statistic states that secondary schools are equipped with Internet access, it does not necessarily explain the details of how many computers are online, whether classrooms and computer labs have Internet access, or whether students are allowed access to the computers that are connected. According to NCES, it is estimated that 88 percent of secondary school instructional rooms have access to the Internet (NCES, 2001). This statistic does not state whether students have access to the Internet or just the instructor. It could be a case that only one computer in the whole school is equipped with Internet access while others might have more. Unless further details are provided, simply stating that 99.5 percent of secondary schools have Internet access or that 88 percent of secondary school instructional rooms have access to the Internet does not account for success of the integration of technology in schools (NCES, 2001).

Effects of Computer Technology Use on Students
Research conducted by Owston and Wideman (2001), has begun to suggest that a relationship exists between optimal learning and direct access to technology. More specifically, in recent years there has been a push for every student having his or her own laptop computer. Owston and Wideman (2001) have noted that although it began in Australia, the trend toward more personal access has slowly made its way to the United States. Several colleges across the United States (including one in Oklahoma) have begun to provide each student enrolled with his or her own laptop with the expectation that what Owston and Wideman call, “optimal learning” will ensue. Optimal learning has been defined by Lovelace (n.d.) as learning that results from an environment that invites the child to learn and supports that learning. For younger learners optimal learning environments may include a variety of toys, play equipment, surroundings that have color, and books. For more experienced learners, technology can take the place of play equipment and again increase the level and likelihood of optimal learning.

Owston and Wideman (2001) tested the assertion that technology will result in optimal learning by examining students’ writing fluency in twenty-three classes of first through fourth graders in what the authors described as a “middle income urban school district.” Results indicated that the most benefit was seen in a class with a 2:1 student to computer ratio as opposed to classes with 4:1 ratios and a control class where no computers were provided. The laptops were Apple eMate notebook computers. In previous works, the results have been hypothesized and show that “computer access is important, but that access did not necessarily require a computer on every desk” (Sandholtz, 1997 as cited by the author). Overall, teachers in the Owston and Wideman study reported increased length in stories as well as, “neater, more refined finished products.” Finally, the teachers reported that students who were able to utilize laptops attained greater proficiency than those students in the control group. However, results indicated that computers did not affect student behavior or level of task focus and engagement. Results also indicated that students in the computer-based sections had higher gains in English performance than students in other sections without computers. Students showed a high level of enthusiasm and self-regulated ability in the execution of the two computer projects. The students learned to express their ideas and emotions in their logs and journals and could transfer some of the writing skill learned to more objective report writing.

A study by Higgins (1990) indicated that 91 percent of teachers believed that reading and writing skills improved with computer use, 40 percent believed that computers helped in math instruction more than in any other subject, and 62 percent believed that computers helped in decreasing discipline problems. Computer use in classrooms also tend to increase the collaborative learning style as opposed to the traditionally more competitive style and redefines the roles of teachers and students are responsibility for learning is shared by both (Higgins, 1990).

Technology also has been found to have an impact on motivation at the post high school level. Croft and Ward (2001) examined the mathematics course within engineering programs and reported that among students, mathematics courses traditionally yielded low scores for motivation. To combat the traditionally low levels of motivation, the researchers studied the use of software entitled “Open Learning Project: Mathematics for Engineers.” The researchers noted prior to this intervention, mathematics for engineers has traditionally been a non-intrinsically motivating class especially when the students are also taking classes that deal specifically with their future goals. The research goal was to enhance existing learning materials and introduce new technologies to the learning of mathematics. Results indicated that while students have traditionally had low levels of motivation for the mathematics courses within engineering programs, after the project was initiated, the software provided the students with an environment that, according to student interviews, held at least a moderate level of intrinsic appeal.

However, while increasing the level of intrinsic motivation is the goal for many who advocate the use of technology in education, it is possible that students who use computers may also find that there are other options available to them outside of traditional academics. For example, in a study by Harris (1999), secondary school students’ use of computers at home was investigated to determine how much time was spent on homework utilizing computers as opposed to time spent playing games.

Harris (1999) reported on results of a survey that asked students to report the amount of access as well as ways in which they used computers at home. The sample of 450 ninth graders in England from approximately 50 schools yielded an incredible response rate of 95 percent. Seventy-seven percent of students reported having computers at home, not including game systems such as Sega and Nintendo, and there were no significant gender differences in the number of computers available to students in their homes. Results suggested that when left to their own devices, playing games was the most powerful motivator across genders. Utilizing computers for homework was reported as being the least powerful motivator. While this perhaps is not a groundbreaking study, the results again indicate that having direct access to a computer is not enough to insure improved school performance (Harris, 1999).

Many researchers suggest that if there is, in fact, a crisis in education, it is one of a lack of motivation among students. Schools, teachers, and curricula are not stimulating the intrinsic will to learn. This has been found to be particularly true in urban classrooms. Owston and Wideman (2001) have suggested that the roots of the motivational crisis are the roots of the educational process itself: curriculum and pedagogy. The basic skills (reading, writing, mathematics) must be taught, but within a context that is meaningful to students, in other words, within an optimal learning environment. The authors suggest that context motivates students if it connects with their personal experiences. Owston and Wideman (2001) further argued that course content must acknowledge and explore the difficult issues of social justice that schools typically mention in passing, if at all. The authors suggest that this new focus is not intended to be a replacement of the traditional curriculum but instead advancement that computers could serve to enhance.

How we construct the learning experience is equally important. Marsh’s quote at the beginning of this report echoes what research over time has shown, namely, that schools need to provide students with more ownership of, control during, and creation of their learning and that simply being placed in the vicinity of a computer is wholly inadequate for learning to occur (Harris, 1999). Furthermore, as Roblyer (2003) suggests, it is not enough for students to become familiar with computers but in fact a successful learning environment requires competency on the part of the teacher. In other words, for the status of the teacher to not be undermined, he or she must be able to provide the relevant and timely support the students often will expect and require.

When discussing reasons for the lack of continuity and equipment across school districts, the lack of funding often times becomes the main culprit in the debate. Becker (1998) argues, in part, that it is the chronically low expenditures that are weakening any potential positive effects that computers may have. Opposition to this may argue that greater expenditures are unwarranted until computers have been empirically shown to improve school performance. Hannafin, in reviewing Bork’s (1986) research, argues that it will not be until “computer intensive learning systems, designed for optimal impact” are developed will the “true value” of computers be realized. A computer intensive learning system also would address seemingly obvious concerns such as allowing teachers to access the appropriate level and type of training and continuing education (Clark, 2000), and the appropriate type of hardware and software to use for the school’s curriculum (Cuban, 1999). However, it is equally important that a computer intensive learning system address perhaps less obvious concerns, for example, where computers should be placed in a school building making them both accessible and non-obtrusive (Harris, 1999; Becker, Ravitz & Wong, 1999).

Conclusion
Finally, for computers to have the long dreamed of impact on an optimal learning environment, it is essential that students be motivated to take part in that environment. Motivation research suggests that students need to write to an authentic audience, not only their teachers. Several authors have argued that this can be faciliated by introducing relevant and appropriate technology into the learning environment through thorough and appropriate instructional design, making sure that the instructional aides are relevant to the curriculum being studied and friendly to the user (Hannafin, 1996; Croft & Ward, 2001). With the relevant technology and the appropriate instructional design, research would predict that learner motivation will increase and provide learners with the opportunity to, according to Chen and Looi (1998), improve their level of motivation and performance, increase the connections that they make between abstract ideas and real world situations, develop newly acquired skills, cooperate with peers and coworkers, and finally, develop their self esteem and confidence by achieving their goals in an authentic environment. An optimal learning environment utilizing computer technology, has been the goal of many researchers and curriculum designers for over 30 years. If decisive steps are not taken, further delays will result. Consequently, it is not hard to imagine that learners will have to wait another 30 years before computers can have any real impact on learning.

References

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