Author: Calvin Ly [calvinly.com]

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Case Analysis
  Case Analysis I
  Case Analysis II

Brief on Task for Declarative/Concept Lesson

 

Needs Analysis

Stakeholders

o        Instructional Psychology and Technology faculty members

o        Instructional Psychology and Technology (IPT) students

o        Educational Psychology board/faculty members

o        Education Department

 

Groups That Design Must Consider

o        Instructional Psychology and Technology faculty members

o        Instructional Psychology and Technology (IPT) students

 

Educational Gaps

o        The majority of the IPT students are not familiar with using Flash MX.

o        IPT students do not understand the main components that are part of the Flash MX interface.

o        IPT students do not have the knowledge to build animations in Flash MX.

o        IPT students do not have the knowledge to build interactivity in Flash MX.

o        IPT professors are currently not teaching students how to use Flash MX

 

Gap That Will Be Addressed

o        IPT students do not understand the main components that are part of the Flash MX interface.

 

Obtaining Further Information

o        Macromedia Flash MX resource site

o        Using Flash Help

o        Foundation Flash MX (textbook)

 

 

Task Analysis

Learning Goal

Learners will identify and describe the three main components (the timeline, stage, and tools panel) that are part of the Flash MX interface.

 

Objectives

o        Given a list of components that are part of the Flash MX interface, learners will be able to identify the three main components correctly.

o        Given an image of the Flash MX timeline, learners will describe the functions of the timeline in their own words.

o        Given an image of the Flash MX stage, learners will describe the function of the stage in their own words.

o        Given an image of the Flash MX tools panel, learners will describe the functions of the tool panel in their own words.

o        Given a list of different tools in the Flash MX tools panel, learners will be able to correctly identify and briefly describe at least 80% of the tools.

o        Given a diagram of the Flash MX timeline, learners will be able to correctly name at least 80% of the assets that are part of the timeline.

o        Given a diagram of the Flash MX stage, learners will be able to correctly name at least 75% of the assets that are part of the stage.

 

Hierarchy of Content

1.        Topic 1: Timeline

a.        Functions of the timeline

b.       Layers

§         Show/Hide layer

§         Lock/unlock layer

§         Show layer as outlines

§         Guided layer

§         Layer folder

§         Add and Delete layer

c.        Frames

§         Keyframes

§         Labels, Anchors, and Comments

§         Animations

o        Shape tween

o        Motion tween

o        Frame by frame

d.       Onion Skin

e.        Information viewer

§         Frame view pop-up menu

§         Current frame indicator

§         Frame rate

§         Elapse time

 

2.        Topic 2: Stage

a.        Work Space

b.       Work Area

c.        Grids

d.       Guides

e.        Rulers

 

3.        Topic 3: Tools Panel

a.        Drawing Tools

§         Line

§         Pen

§         Oval

§         Rectangle

o        Corner Radius

§         Pencil

o        Straighten

o        Smooth

o        Ink

§         Text

b.       Painting Tools

§         Brush

o        Painting options

§         Paint normal

§         Paint fills

§         Paint behind

§         Paint selection

§         Paint inside

o        Brush size

o        Brush shape

§         Paint Bucket

o        Gaps

§         Don’t close gaps

§         Close small gaps

§         Close medium gaps

§         Close large gaps

c.        Selection Tools

§         Arrow

§         Sub-selection

§         Hand

§         Lasso

o        Polygon mode

o        Magic wand

d.       Transform Tools

§         Free Transform

§         Fill Transform

§         Eraser

o        Eraser Shapes

o        Eraser Mode

§         Erase normal

§         Erase fills

§         Erase lines

§         Erase selected Fills

§         Erase inside

o        Faucet

e.        Miscellaneous

§         Ink Bottle

§         Eyedropper

§         Zoom

o        Zoom in

o        Zoom out

§         Stroke Color

§         Fill Color

 

Learner Analysis

            Cognitive Characteristics

                General Characteristics

The majority of EIPT students and faculty speak very well English and has a strong background in education and psychology. Their reading level is at college level.  Although most EIPT students are educators, there are quite a few that have a different set of background knowledge such as programming, engineering, multimedia design, MIS, languages, networking, etc.

 

Specific Prior Knowledge

The majority of EIPT students and faculty are familiar with at least one authoring tool (ToolBook, Authorware, Quest, HyperStudio, HyperCard, etc.). Although they are familiar with the tool, many lack the expertise.  In other words, they understand how to use it for a particular project, but do not have a broad or expertise knowledge to know the ins and the outs of the authoring program.

 

Physiological Characteristics

Although most of the EIPT students and faculty are not suffering form serious health problems, they do have other minor health problems.  A great percentage wears corrective lens, whether it may be glasses or contact lens. There are some that are overweight as well. The age range of EIPT students range from their 20’s to their 50’s (years old).  The majority of students fall in the 20’s category.  EIPT professors range from their 40’s to their 60’s (years old).

 

 

Context Analysis

                Characteristics of the Teachers/Trainers That Will Use the Materials

Teachers/trainers that use these instructions must be somewhat technology savvy and have some background with using Flash MX. They must also have a positive feeling towards teaching/training with computers and authoring programs.

 

Existing Curricula in Which This Piece of Instruction Must Fit

In order for this instruction to fit into existing curricula, EIPT students and faculty members must have some basic computer experience (Windows 98, Mac OS, MS Word, etc.).  Although it is not required that they have any experience with Flash MX or any other authoring tools, having those skills will help a great deal.

 

Hardware Availability in the Potential Learning Environment

Computer workstations are available in the learning environment. The computers are both PC-based as well as Apple-based.  The majority of computers are equipped with Flash MX. All of the computers are connect to a local area network (LAN), and have high-speed internet connections. Overhead projectors are also available in the learning environment.

 

Characteristics of the Classes and Facilities

There will be around 20-25 computers. All of the computers that are equipped with Flash MX will be used.  There will also be a chalkboard and a LCD projector for displaying content.

 

Other Environmental Factors

Other environmental factors that are important could include cell phones, pagers, and people talking in the hallway. Disabling these devices during instructions will allow EIPT students and faculty to listen and understand more effectively. 

 

 

Assessment

Nature of the Assessment

o        Multiple-choice (40%)

o        Matching (30%)

o        Fill-in-the-blank/Short Answer (30%)