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> EIPT 6333 : Computer-Supported Learning Environments
Articles/Books Citation
1. Lajorie & Derry (2000). Computers as Cognitive
Tools: No More Walls.
Introduction
The introduction begins by discussing the rationale
behind the term ‘No More Walls’ in which is
used as the title of the book. In the first book, it discusses
the three different camps: modelers, non-modelers, and
middle campers. It seems as though some people were taking
the notion the wrong way. So, in using the term ‘No
More Walls’, the author tries to tear down the walls
between the camps and focus more on who or what should
do the modeling and coaching (ex: computer or human beings)
instead of labeling them into three different camps.
The author later breaks down each chapter and gives a
brief summary and explanation of what the chapter is about
and what their research is focused on. I think the author
makes a great point about changing the notion of different
camps. I can see how separating the camps and labeling
them into different categories can get carried away. I
find deciding who or what does the modeling much more
clarified and easier to understand.
Chapter 1
This chapter begins by discussing constructivist philosophies.
Constructivists believe that knowledge cannot be objectively
defined and statistically represented. Instead, it is
individually constructed from what learners do in their
experiential worlds. The author then notes the three properties
of constructivism that not readily addressed or accepted:
(1) Learning occurs within a context that is itself part
of what is learned, (2) knowing and doing cannot be separated,
and (3) learning is a process that is extended over time.
These three properties are very important for students
to process learning. Basically, the goal is to create
a computer-based learning environment in which will allow
learning to happen over time, through interactions between
cognitive structures and context and through activity.
The author later uses analytical terms to defining situations
and interactions, properties of courses of interaction,
and affordances. He then explores an intelligent learning
environment called INCENSE, which is designed for software
engineers. The setting provides a software engineering
laboratory in which students may model a software engineering
process. The situations are ill defined and ill structured
and some of the tasks that students are involved in included
selecting appropriate techniques, getting the appropriate
information, transforming information in many ways, and
more. The learner interacts by (1) creating a process,
(2) accessing archive on requirements analysis, (3) creating
a material, (4) accessing the interaction trace, and (5)
creating a result. As a result of the sequence of learner’s
action translates into a learning process that exhibits
these properties that denote particular ways in which
interactions in a learning situation lead to constructivist
learning processes that are cumulative, constructive,
self-regulated, and reflective with respect to a set of
software engineering concepts.
The author later develops a tripartite model which combines
the three types of models (domain, student, and teacher/tutor)
in which each of the models are subsets of another model:
situation model is a superset of domain model, interaction
process model is a subset of student model, and affordance
model is a subset of tutoring model.
Overall, I though this chapter was a little confusing.
Although I understood what each parts of the chapter meant,
I didn’t really understand the meaning behind the
ILE architecture. I will try to re-read it again to make
more sense of it.
Chapter 2
This chapter focuses on TAPPEDIN, which is a multi-user
virtual environment. The virtual spaces of TI provided
places where teachers and other educational professionals
can “meet” and collaborate and where artifacts
and tools can be created and stored. The aim of this study
is to study social knowledge construction in online communities.
I thought the design of the virtual environment was interesting.
Users could type in commands which explain the mood or
the description of their messages. I think it can be very
helpful because since people are not face-to-face, it
is very difficult to see user’s emotion and expression.
I think the interface can improve a little bit. Perhaps
by adding more detail and color, it can make it more aesthetically
pleasing.
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